⚠️ Important: This is an early development test build. It is not yet content-complete, some visual elements are still being integrated, translations may be incomplete, and you may encounter bugs.
The team has been working hard to raise the quality bar while adding new features, and we’re committed to delivering the best possible experience. Thank you for testing and helping us improve the game. Your feedback is an essential part of that process.
WHAT’S NEW
DECK BUILDING
You can now create your own decks by choosing from over 50 cards, 2 new hackers (bringing the roster to 4), and 3 new link types — for a total of 5 link types.

GAME MODES
- Custom games
You can now launch custom matches with fewer than 4 players. Any remaining slots will be filled by bots, making it the perfect way to test your new deck. - Matchmaking
Matchmaking queues are now available, allowing you to compete against other players. Queue solo or with a friend, and the system will find two opponents to play against.
GUARANTEED LINK COMPATIBILITY BETWEEN TEAMMATES
Your deck’s link types will be automatically adjusted if they don’t match your teammate’s. The two link types used for the team will always include at least one link type from each player’s deck.
Since you may be paired with another player and won’t know which link types they’ve selected, this system ensures that you’ll always be able to create links together during the match.
VICTORY CONDITIONS REWORK
We’ve overhauled the victory conditions to add more strategic depth. There are now two ways to win a match:
- Destroy the enemy C.O.R.E.
- Earn enough victory points.

Previously, shards only dealt damage to the enemy C.O.R.E. They now display the reward you’ll receive if you control the rack at the end of the turn.
ADDED TOOLTIPS FOR GAME KEYWORDS

No more second-guessing or forgotten rules. With the new tooltips, you can instantly see:
- What each link effect does
- The conditions required for card effects to trigger
BALANCING
- All cards have been rebalanced, including their energy cost, power, and effects.
- Deck size reduced: 18 → 15
- C.O.R.E. integrity: 50 → 40
- Victory points needed to win: 8
- Hazards removed from turns 3 and 6.
FEEDBACK AND BUG REPORTING
If you have any questions, feedback, or suggestions, don’t hesitate to share them! A “YOUR FEEDBACK” button is available in the game’s main menu.
If you encounter an issue:
- Take a screenshot.
- Describe as clearly as possible what happened and what you expected to happen.
- Post everything in the #feedback-bugs channel on Discord. You can find an invite to the HYVE Discord in several places throughout the game.
Thank you all for your support and participation. Have fun, and enjoy the game!
